Northern California Provisional Chapter

Our Diary
Updated: 6/14/98


June 13, 1998
We had one LA team and one bay area team make it to our second production of Seafare, produced this time by Amy Volk. Having all of the props prepared beforehand helped this production to flow very smoothly.

March 14, 1998
Third time's a charm. John and Lynn Holmes' production of Seafare went off with minimal hitches. Both teams were down a player, but we all came through okay. Amy Volk has volunteered to produce this game later in the year (6/13) for more teams.

February 7, 1998
Seafare was rescheduled to this date, but was rained out. The game has been rescheduled to March 14, 1998.

February 6, 1998
Amy Volk produced a plotless room game called A Tavern Game (written by Joe Ludwig.) The rain kept most of the players away, but those that did make it had fun anyway.

January 24, 1998
We held our first annual awards banquet and general meeting. The winners can be found here. We also held the first board meeting and handed over to the year's new board. Check the Who's Who page to see the new board and officers. Congratulations, everyone.

December 13, 1997
Although Seafare was originally scheduled to run on this day, a profound lack of NPCs prevented that. The game has been rescheduled for February 7th, 1998.

December 12, 1997
Cathy Kirk produced her second game, Scott Collins' Merc's Bar and Grill '97.. The site (the Hewlett-Packard pavilion) was a little cold at might in December, but the game came off anyway. The year's champion at our annual weapons tournament was Chris Vrem from West LA.

November 1, 1997
We ran a Halloween game called Life in the Village of Argh!. It was produced and written by Joe Ludwig and provided out PCs an opportunity to be the bad guy for once. All PCs were required to be some type of "Monster" while the NPCs played goodly knights (sort of) trying to do away with the creatures. The game didn't go very well for the players and featured our first 6 player deaths. (Five players did manage to make it out alive.)

September 28, 1997
Jacob Padilla produced Tomb of the Goblin Slayer (by Matt Puccio) for our new novices. Three teams ran through this time and the production was a little more extravagant than the previous production and featured a constructed cave as well as some over-the-top goblins. This was also the first time we used a new site: Sculpture Park in Roseville.

August 1&2, 1997
The first NorCal-written major game was produced by Cathy Kirk. 'Til Death to Us Part was a 3 hour bar game followed (the next day) by a 7 hour line game. We invited up a team and several individuals from LA and ran 4 teams through our most aggressive production yet. The site, the Sacramento Mountaineer's Club cabin, was a big success; we'll definately have to use it again.

July 11&12, 1997
Joe Ludwig produced his fourth game, Michael Geifman's An Innocuous Little Bargame. This was the first game to run at the Pavilion at Hewlett-Packard in Roseville, was the first game we've run for two days, and was our first night game. Both the game and the site were a hit; everyone had a good time and it was nice to get out of the hot sun for a game. Here are the awards from the game.

June 7, 1997
The last game of the Lon Van Vorous's White Tree series, Another Man's Poison was produced by Scott Murata. Despite a massive NPC shortage we managed to run the game and everyone seemed to enjoy themselves. The NPCs that did make it really got a workout. Many of them playing 5+ roles over the course of the day.

May 17, 1996
Our fifth major game, Lon Van Vorous's On Specific Creation was produced by Lynn Pierce. We were short by a few NPCs and two of the teams didn't have all their members, but we pulled the game off anyway.

May 16, 1997
Amy Volk produced Michael Hall's The Gentle Griffon. This was Amy's first production and the game ran very well.

May 12, 1997
The society board approved our petition for advancement to Provisional II status. Prov III here we come!

April 26, 1997
The second game in Lon Van Vorous's White Tree series, The Search for Fire Eyes was produced by Jacob Padilla. The game provided us with our chapter's first fourth level character!

April 5, 1997
We ran our third line course game, Lon Van Vorous's Vamhan by Mourning. Joshua Thaler cut his game production teeth on this game which was the first of Lon's White Tree series. A grand total of 42 people were involved with the production, including players, NPCs, and staff.
"Use the shield to surf!" -- Greenblade (to a teammate who was drowning in the river.)

"I will kill him. I _will_ kill him." -- Kezal (while holding a sword to the throat of the NPC he was supposed to be escorting)
"This is really turning out badly." -- The NPC he was escorting


April 4, 1997
Our second room game, The Eagle's Talon was produced and written by Joe Ludwig. Most of the players from the next day's game took advantage of this game to assemble their teams in character and get that last bit of experience they needed to hit the level cap.

March 10, 1997
Thanks to a lot of work by Dave Hildebrand, we published the first issue of our chapter newsletter, tenatively titled The Lost Agenda. The newsletter will be quarterly at first, and is expected to become monthly later this year.

January 4, 1997
The first meeting of the newly elected board too place at Joe Ludwig's house at 8pm. Present were: Scott Collins, Jacob Padilla, Joe Ludwig, Lynn Pierce, and Joshua Thaler. We elected new officers and committee chairs. See Who's Who for a complete list.

December 13, 1996
The results of our board election were announced:

December 13, 1996
Jacob Padilla produced our first room game: Xot Collin's Merc's Bar and Grill. It was the first time that most of us had met in-character and everybody enjoyed it. The first annual weapon tournament was won by Nigel Peaks.

November 11, 1996
Our second game, Karen Murphy's On the Trail of Dragon's Blood was somewhat more ambitious than our first. Between NPCs, PCs, and staff, a total of 31 people participated. There were some minor problems, but we worked them out and everyone had a good time. After this game we'll actually have quite a few characters at second level!

September 18, 1996
Our second board meeting was somewhat more successful than our first. Scott Collins, Joe Ludwig, Scott Murata, Jacob Padilla, James Pierce, Dan Wasgatt, and Dave Worth attended.

September 7, 1996
We ran our first game! Joe Ludwig produced Matt Puccio's Tomb of the Goblin Slayer. Sixteen people were involved in the production, and everybody had a good time. Pictures are available for your viewing pleasure. (Warning. Many big images ahead.)

August 19, 1996
Our first board meeting after becoming a chapter. Joe Ludwig, Scott Murata, and James Pierce attended. Meeting minutes are available.

July 17, 1996
Our petition was approved by the society board and the Northern California Provisional Chapter gained Provisional I status.

July 12, 1996
This WWW site came online.

July 2, 1996
We emailed and snailed off our petition for the creation of the Northern California Provisional IFGS Chapter

May, 1996
We held our first weapons practice

April, 1996
We began planning and preparing and investigating to form a new IFGS chapter.

Return to the main page.